Some studies have shown that a good portion of businesses fail because of the owner's inexperience dealing with administrative issues, financial conflicts, lack of planning and bad decisions in the production stage. Making for these business hard to find sustainable business practices involving Economics, Social and environmental factors. The use of business simulators (BS) or games is a good practice to avoid this, testing business strategies and their change effect. BS are regularly based on virtual simulation games aimed to students and providing entrepreneurs a first contact with the business world while allowing them to make decisions without the risks that this entails in reality. A BS is then perceived as a fun learning opportunity tool for playback an economic, financial and/or business system. We took on the task of designing and implementing a simulator with these characteristics. We decided to initially test the simulator with two groups of students of the course "Inventory Management" in order to measure four social variables such as variables: interest, ease of use, preference for simulators and learning.