Comparing fuzzy Naive Bayes and Gaussian Naive Bayes for decision making in RoboCup 3D
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Learning and making decisions in a complex uncertain rnultiagent environment like RoboCup Soccer Simulation 3D is a non-trivial task. In this papejr, a probabilistic approach to handle such uncertainty in RoboCup 3D is proposed, specifically a Naive Bayes classifier. Although its conditional independence assumption is not always accomplished, it has proved to be successful in a whole range of applications. Typically, the Naive Bayes model assumes discrete attributes, but in RoboCup 3D the attributes are continuous, In literature, Naive Bayes has been adapted to handle continuous attributes mainly using Gaussian distributions or cliscretizing the domain, both of which present certain disadvantages. In the former, the probability density of attributes is not always well-fitted by a normal distribution. In the latter, there can be loss of information. Instead of discretizing, the use of a Fuzzy Naive Bayes classifier is proposed in which attributes do not take a single value, but a set of values with a certain membership degree. Gaussian and Fuzzy Naive Bayes classifiers are implemented for the pass evaluation skill of 3D agents. The classifiers are trained with different number of training examples and different number of attributes. Each generated classifier is tested in a scenario with three teammates and four opponents. Additionally, Gaussian and Fuzzy approaches are compared versus a random pass selector. Finally, it is shown that the Fuzzy Naive Bayes approach offers very promising results in the RoboCup 3D domain. © Springer-Verlag Berlin Heidelberg 2006.