publication venue for
- Teaching fuzzy controllers through a V-model based methodology. 94. 2021
 - The role of reality enhancing technologies in teaching and learning of mathematics. 94. 2021
 - Application of Deep Learning on Student Engagement in e-learning environments. 93. 2021
 - Assessment center for senior engineering students: In-person and virtual approaches. 93. 2021
 - Augmented reality mobile apps for cultural heritage reactivation. 93. 2021
 - Course design process in a technology-enhanced learning environment. 93. 2021
 - Educational applications of augmented reality: A bibliometric study. 93. 2021
 - Embracing virtuality: User acceptance of virtual settings for learning. 93. 2021
 - State of the art on immersive virtual reality and its use in developing meaningful empathy. 93. 2021
 - The Impact of Technological Advancements on Educational Innovation (VSI-tei). 93. 2021
 - The core components of education 4.0 in higher education: Three case studies in engineering education. 93. 2021
 - The prediction of academic performance using engineering student's profiles. 93. 2021
 - Using a digital whiteboard for student engagement in distance education. 93. 2021
 - Virtual reality vs traditional education: Is there any advantage in human neuroanatomy teaching?. 93. 2021
 - Modelling of high impedance faults in distribution systems and validation based on multiresolution techniques. 83. 2020