abstract
- This study evaluates the impact of Math Modelation Quest (MMQ), a gamified mobile application designed to enhance algebra learning and promote technology acceptance among high school students. A quasi-experimental design was implemented with 70 participants, combining pre- and post-tests to measure algebra performance and a Technology Acceptance Model (TAM) survey to assess perceptions of the app. After three in-class sessions, results revealed a statistically significant improvement in algebra scores, with the group average increasing by 7 points, benefiting both lower- and higher-achieving students as well as both genders. The overall TAM mean was 3.06 on a 0-4 Likert scale, indicating favorable acceptance of the app, with perceived ease of use as the strongest dimension. These findings confirm MMQ's potential as a scalable, student-centered tool that fosters both measurable academic progress and positive attitudes toward digital learning and extend previous pilot results with undergraduate students by demonstrating similar benefits for high school learners.