Enhancing Algebra Learning and Technology Acceptance Through a Gamified Mobile App Academic Article in Scopus uri icon

abstract

  • This study evaluates the impact of Math Modelation Quest (MMQ), a gamified mobile application designed to enhance algebra learning and promote technology acceptance among high school students. A quasi-experimental design was implemented with 70 participants, combining pre- and post-tests to measure algebra performance and a Technology Acceptance Model (TAM) survey to assess perceptions of the app. After three in-class sessions, results revealed a statistically significant improvement in algebra scores, with the group average increasing by 7 points, benefiting both lower- and higher-achieving students as well as both genders. The overall TAM mean was 3.06 on a 0-4 Likert scale, indicating favorable acceptance of the app, with perceived ease of use as the strongest dimension. These findings confirm MMQ's potential as a scalable, student-centered tool that fosters both measurable academic progress and positive attitudes toward digital learning and extend previous pilot results with undergraduate students by demonstrating similar benefits for high school learners.

publication date

  • January 1, 2025