Including gamified activities in a linear programming course
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© 2016 Proceedings of the 2016 Industrial and Systems Engineering Research Conference, ISERC 2016. All rights reserved.Blended courses integrates a set of several ways to deliver learning. Recent strategies to enhance learning experience using flipped learning models are taking acceptances among instructors. One of this strategies is gamification. The term gamification implies the use of game design element and game mechanics in non-game contexts. Even though there are many reports supporting the use of blended courses or gamification activities, the implementation of these learning methods is not trivial in a higher education course. This paper describes the design and implementation of a linear programming course integrating hybrid learning and gamification activities. The course includes game elements, game mechanics, and online content. The course were offered in two consecutive semesters, including more that seventy students. Results show a general acceptation of the course model. The over-all grades of the students show the impact of the course design. However, there are some warnings regarding the amount of learning strategies used and the total acceptance of the course.
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