Stem competency-based learning for engineering and design students of the educational model tec21
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© International Conference on Engineering and Product Design Education, E and PDE 2020.All right reserved.This paper aims to improve the learning process of students of design and engineering on the Tecnologico de Monterrey through STEAM (Science, Technology, Engineering, Arts and Math) workshops doing emphasis on transversal learning. The new educational model at Tecnologico de Monterrey, known as Tec21 and based on competencies, has left behind the educational model based on objectives. As part of its pedagogical support, the new model has considered two kind of competencies: The transversal competencies such as collaboration, problem solution, ethical analysis, leadership, innovation & critical thinking; and the disciplinaries competencies, for example, statistics, quality control, design of experiments, inventory control, planning, forecasting, for mention some academic areas. Competency-based learning curricular design in this educational model is necessary to transfer knowledge to students through academic activities schemed specially for it. In the Industrial Engineering and Design teamwork, we are using the play lab concepts to build academic activities with interactivity between the academic and the industry ecosystem. To design activities that represent a challenge for the students, designer teachers are using Meccano, a metal constructive game base in STEAM education. Meccano are an approach to learning, and access points for guiding student inquiry, dialogue, and critical thinking. To make the learning process more interesting, STEAM teachers, with high academic background, transfer knowledge to the student making use of their creativity to design an academic practice both interest and attractive for students. This way students have fun time while learning real manufacturing behaviour concepts as well as forecasting, design of experiments, statistical quality control, inventory control, and supply chain.
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