PROBLEM SOLVING RACE: GAMIFICATION TO SOLVE INDUSTRIAL ENGINEERING PROBLEMS IN THE DISTANCE AND CLASSROOM LEARNING
Academic Article in Scopus
-
- Overview
-
- Additional document info
-
- View All
-
Overview
abstract
-
© Proceedings of the 24th International Conference on Engineering and Product Design Education: Disrupt, Innovate, Regenerate and Transform, E and PDE 2022. All rights reserved.In the Tec21 educational model [1], one of the core competencies is problem-solving, which is also one of the most requested skills by companies for hiring candidates. Solving problems is a priority competency in training the Tecnologico de Monterrey students. This paper describes the academic experience of a gamification design using problem-solving in a role game. The objective was to redesign the primarily theoretical course to be more empathetic to the confinement situations of students during the pandemic, leveraging available educational technology using gamification. Thus, we created a board game called Problem-Solving Race (PSR), which has evolved into an online game students can play to develop this and other competencies for the graduation profile that we seek in our students. The university's "Virtual Campus" platform (using virtual reality technology) facilitated the gamification for a practical experience that highly engages the students.
status
publication date
Additional document info
has global citation frequency