This chapter examines the STEAM movement as an interdisciplinary, human-centered framework for integrating emerging digital technologies, such as artificial intelligence, augmented and virtual reality, the Internet of Things, robotics, and 3D printing, into higher education andlifelong learning. The STEAM approach provides a coherent conceptual foundation for articulating scientific, technological, artistic, and humanistic knowledge, enabling learners and professionals to navigate the accelerated processes of digital transformation in an ethical, creative, and contextualized way. The chapter analyzes five theoretical frameworks that conceptualize STEAM as a central integrative axis: 1) STEAM to address complex societal challenges, especially the climate emergency; 2) STEAM as a path to social inclusion and intercultural cohesion, with the arts acting as mediators of meaning and expression; 3) STEAM as an analytical framework for informed decision-making on the adoption and pedagogical use of emerging technologies; 4) STEAM and ethical enactivism, which integrates systems thinking, cognition, and value-oriented design for smart and inclusive learning ecosystems; and 5) STEAM as a sustainable ethical model for integrating AI in line with the principles of Society 5.0. The analysis shows how these frameworks collectively promote interdisciplinary learning, authentic problem-solving, equity, and university¿industry collaboration. It also identifies persistent challenges in Latin America (digital divides, infrastructure constraints, and institutional resistance to change) alongside opportunities to strengthen innovation ecosystems through inclusive pedagogies and multisectoral partnerships. The chapter concludes that the value of these technologies lies less in the tools themselves than in the pedagogical and ethical design surrounding them, and it derives differentiated implications for teachers, universities, industry, and policymakers seeking responsible, inclusive, and effective STEAM education.