Self-Training Autonomous Experience (S-TAE): Workshop Training Through Augmented Reality
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This research explores the potential of Augmented Reality (AR) to enhance students¿ learning experience and autonomy in workshop equipment usage. The study addresses research questions concerning the improvement of knowledge in equipment usage and whether AR motivates students to self-train. The objective is to develop an AR experience for engineering workshop equipment, assessing its impact on knowledge and motivation. The research involves a contextual overview of AR applications in education. Then, an AR environment is prototyped and tested, following four phases: extended environment design, construction, instrument selection, and experimentation. The extended environment focuses on a 3D printer, integrating elements like images, videos, and specifications. Validated instrument selection involves the Instructional Materials Motivation Survey (IMMS) [1] and knowledge assessments. Results show that using AR significantly improved students¿ knowledge of equipment usage processes. Post-activity assessments demonstrated a substantial increase, with the knowledge of the process increasing 46.4% and the knowledge of equipment increasing 28.4%. Additionally, IMMS results revealed positive motivational outcomes and correlation analysis indicated strong associations between motivational factors and knowledge dimensions. Therefore, it can be inferred that the use of AR as support in the self-training of students in the workshop has the potential to significantly develop their performance, since it helps simplify the understanding of processes and provides them with a source of information always available. AR offers dynamic and autonomous training, enabling students to understand and apply theoretical and operational aspects by themselves, motivating them to keep on learning way beyond a specific class. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
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