Designing a Consumer Framework for Social Products Within a Gamified Smart Home Context Chapter in Scopus uri icon

abstract

  • © 2021, Springer Nature Switzerland AG.The most effective strategy for homes to save energy is by decreasing their electricity consumption. Home Energy Management Systems connect appliances that improve households¿ energy performance to thermal comfort. These systems need to take into account human behavior regarding saving energy and thermal comfort. This paper proposes a three-step framework that integrates the Smart Residential Load Simulator (SRLS), Adaptive-Network based on Fuzzy Inference System (ANFIS), and a gamification structure to develop an interface designed to reduce energy consumption without losing thermal comfort. Finally, a gamified mock-up for mobile devices is displayed for a household with high energy consumption levels and a temperature setpoint of 23 ¿. This proposal integrates the concept of social products to empower the interaction between devices and end-users.

publication date

  • January 1, 2021