This study presents DuckMath Quest (DMQ), a web-based gamified platform designed to enhance algebra learning and student engagement through interactive digital environments. DMQ was developed as the web counterpart of the Math Modelation Quest (MMQ) mobile application, preserving its pedagogical design based on active learning, constructivism, and self-regulated practice, while expanding accessibility across devices and institutional contexts. The platform organizes algebraic content into progressive "mathematical islands"featuring problem-solving challenges, real-time feedback, and motivational elements such as rewards and avatar customization. To assess technology acceptance, the study implemented DMQ with 143 first-year engineering students, employing a validated Technology Acceptance Model (TAM) survey. Results show high levels of perceived ease of use (3.3/4), usefulness (3.1/4), and intention to use (3.2/4), indicating strong acceptance and usability in the web environment. Comparative analysis with the MMQ mobile version confirms consistent acceptance patterns, demonstrating that DMQ successfully retains the engagement and educational effectiveness of its predecessor while broadening its accessibility and scalability as a complementary tool for algebra instruction.