Technologies for the future of learning: state of the art Academic Article in Scopus uri icon

abstract

  • © 2019, Springer-Verlag France SAS, part of Springer Nature.Students need to acquire competencies that allow them to learn by themselves and be equipped to face an uncertain and changing world. Technology can be useful to help learners deal with the current and future needs of society. In this review of state of the art, we report on technologies that are transforming engineering education, specifically, Virtual and Augmented Reality, 3D Printing, Drones, the Internet of Things, Robots, Artificial Intelligence, Holograms, Wearable Devices, Virtual Laboratories, and Blockchain. We present their descriptions, examples of currently available tools, case studies, benefits, challenges, time to adoption, results, future development, and suggestions for their implementation in education. Attention is directed to the use of these technologies for assisting students in their acquisition of technical knowledge and development of competencies in Engineering and Science education. The advantages of these technologies are numerous. The common denominator underlying all of them is education that is exciting and flexible, letting students acquire knowledge and practice their skills at convenient times. The competencies fostered by these technological advances are the essential ones demanded in the workforces of the future, and they include spatial visualization, innovative thinking, problem-solving, creativity, and analytical and critical thinking. Therefore, the objective of this review is to provide a guide to educators and interested parties about the advantages and disadvantages of using these technologies in the teaching/learning process.

publication date

  • June 1, 2020