abstract
- © 2021 IEEE.This systematic review leverages 'Preferred Reporting Items for Systematic Reviews and Meta-Analyses' (PRISMA) method as a way to evaluate and map the state of the art of gamification strategies that are used in engineering studies. This research will correspond to the following research questions; (1) are there any commonly used techniques of gamification in engineering education? (2) What are the state-of-the-art practices in engineering education in terms of gamification? (3) Is gamification a useful teaching strategy in engineering education? Through answering these questions, the study offers insight to the lecturers on adapting current gamification techniques, efficient and effective way of utilizing this education strategy, and provide further research venues for future academic endowers.