Use of Virtual Reality to Improve Learning Experience on a Lean Manufacturing Course Academic Article in Scopus uri icon

abstract

  • The application of technological tools in engineering courses has been extensively studied, yet the integration of Virtual Reality (VR) in Lean Manufacturing courses remains a relatively unexplored area, particularly for its potential in addressing challenges related to real-world exposure for engineering students. A case study conducted at Tecnologico de Monterrey within the "Design of Innovative Processes" course showcases the use of VR to simulate a manufacturing process known as the Virtual Factory. This research highlights the effectiveness of VR in enhancing Lean education, providing students with a hands-on, visual experience in a controlled environment. Results indicate a significant 7.5-point improvement in student performance post-VR exposure, coupled with positive perceptions of ease, enjoyment, and immersion. The proposed methodology offers educators and practitioners a valuable avenue for enriching Lean Manufacturing learning experiences, with implications for broader applications. Furthermore, the study suggests the potential extension of such VR environments to other engineering courses, emphasizing the importance of thoughtful VR tool design in improving learning outcomes. © American Society for Engineering Education, 2024.

publication date

  • June 23, 2024