Academic Article in Scopus RDF
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- Use of Virtual Reality to Improve Learning Experience on a Lean Manufacturing Course
- Use of wearable devices in the teaching-learning process: a systematic review of the literature
- User experience may be producing greater heart rate variability than motor imagery related control tasks during the user-system adaptation in brain-computer interfaces
- User-Robot Interaction for Safe Navigation of a Quadrotor
- Using a Digital Learning Platform to Support Inclusive Learning of Chemistry at the University Level
- Using a digital whiteboard for student engagement in distance education
- Using a Functional Carrot Powder Ingredient to Produce Sausages with High Levels of Nutraceuticals
- Using a process simulator to enhance the learning of heat exchanger design in fourth-semester chemical engineering students
- Using a robust decision making (RDM) approach to explore current and future vulnerabilities of a semi-arid coastal basin: a case study of the Quilimarí basin in Chile
- Using AI and Digital Simulations to Expedite the Learning and Programming of COBOTS
- Using an adaptive learning tool to improve student performance and satisfaction in online and face-to-face education for a more personalized approach
- Using Artificial Intelligence for Generative Design Through a Software Tool in a Mechatronic Course
- Using Artificial Intelligence to Develop Research Competencies: A Tool to Avoid Academic Dishonesty
- Using BIM as a collaborative platform to improve e-learning in civil engineering
- Using chaotic advection for facile high-throughput fabrication of ordered multilayer micro-and nanostructures: Continuous chaotic printing
- Using Context-Awareness for Storage Services in Edge Computing
- Using continuous directed evolution to improve enzymes for plant applications
- Using Deep Learning in Real-Time for Clothing Classification with Connected Thermostats
- Using Event-Related Potentials to Evidence the Visual and Semantic Impact: A Pilot Study with N400 Effect and Food Packaging
- Using game engines for visuo-haptic learning simulations
- Using Game-Based Learning for Supply Chain Education
- Using Gamification to Develop Self-Directed Learning
- Using Generative Artificial Intelligence Tools to Explain and Enhance Experiential Learning for Authentic Assessment
- Using He¿s Two-Scale Fractal Transform to Predict the Dynamic Response of Viscohyperelastic Elastomers with Fractal Damping
- Using High Hydrostatic Pressure Processing Come-Up Time as an Innovative Tool to Induce the Biosynthesis of Free and Bound Phenolics in Whole Carrots
- Using high hydrostatic pressures to retain the antioxidant compounds and to reduce the enzymatic activity of a pitaya¿pineapple (Stenocereus sp.¿Fragaria ananassa) beverage
- Using knowledge networks to support the student's learning initiative
- Using Lego Serious Play as an Educational Innovation for Modeling Solutions in Higher Education with a Gender and Human Rights Focus on Social Change
- Using mobile learning and research based learning to attract students into quantum information research
- Using Process Maps to Analyze Researchers' productivity behavior