Engaging a calculus course with telepresence through gamification Academic Article in Scopus uri icon

abstract

  • © 2020 IEEE.This research shows the effects of gamification applied in a calculus course with telepresence and holographic projection. Gamification was applied to engage heterogeneous students in the calculus course. It applied a rewards mechanic with the superpowers narrative, from which the students earned points for both, cognitive aspects, and attitudes and values. The results showed positive acceptance by the students, improvement in attendance, and improvement in the second evaluation period grades, which consisted of activities, tasks, and one exam.

publication date

  • April 1, 2020