Global Citation Count RDF
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- CitationCount for Gamification as a strategy to increase motivation and engagement in higher education chemistry students
- CitationCount for Gamification as a Teaching Method to Improve Performance and Motivation in Tertiary Education during COVID-19: A Research Study from Mexico
- CitationCount for Gamification as Learning Scenario in Programming Course of Higher Education
- CitationCount for Gamification during Covid-19: Promoting active learning and motivation in higher education
- CitationCount for Gamification for the Development of Competencies in Tec21 Based on Mixed Reality
- CitationCount for Gamification in e-Learning Graduate Education: A Mixed-Methods Analysis of Its Impact on Academic Performance and Student Satisfaction
- CitationCount for Gamification in Law Education as a Strategy to Stimulate Academic Engagement and Promote Lifelong Learning
- CitationCount for GAMIFICATION IN THE CLASSROOM AS A LEARNING METHOD IN PROJECT MANAGEMENT GAMIFICACIÓN EN EL AULA COMO MÉTODO DE APRENDIZAJE EN LA GESTIÓN DE PROYECTOS
- CitationCount for Gamification of Operational Tasks in Manufacturing: A Literature Review
- CitationCount for Gamification Strategies as Formative Assessment Methods. A Systematic Review
- CitationCount for Gamification: a new key for enhancing engagement in MOOCs on energy?
- CitationCount for Gamified interactive products to promote the reading of independent authors Productos interactivos gamificados para promover la lectura de autores independientes
- CitationCount for Gamified logistics simulation for the advancement of decision making and complex thinking in learning environments
- CitationCount for Gamified Simulators and EEG: Exploring the Relationship Between Concentration and Socio-Emotional Skills Learning
- CitationCount for Gamified Smart Grid Implementation Through Pico, Nano, and Microgrids in a Sustainable Campus
- CitationCount for Gamifing the Classroom: Bringing Videogames to Life Through Innovation in Education to Increase Student Engagement in STEM Subjects
- CitationCount for Gamifying massive online courses: Effects on the social networks and course completion rates
- CitationCount for Gamifying sexual education for adolescents in a low-Tech setting: Quasi-experimental design study
- CitationCount for Gaming onset and engagement among university students: a question of mismanaged emotions?
- CitationCount for Gamit! a beat for learning
- CitationCount for Gamit! Icing on the Cake for Mathematics Gamification
- CitationCount for Gamit! Interactive platform for gamification
- CitationCount for Gamma/hadron discrimination using a small-WCD with four PMTs
- CitationCount for Gamma/hadron separation with the HAWC observatory
- CitationCount for Gaps in Knowledge and Understanding of Patients With Metastatic Breast Cancer in Mexico
- CitationCount for GARFIELD-AF: A worldwide prospective registry of patients with atrial fibrillation at risk of stroke
- CitationCount for Gas and Water Vapor Barrier Performance of Cellulose Nanocrystal-Citric Acid-Coated Polypropylene for Flexible Packaging
- CitationCount for Gas Sensing and Half-Metallic Materials Design Using Metal Embedded into S Vacancies in WS2 Monolayers: Adsorption of NO, CO, and O2 Molecules
- CitationCount for Gastrointestinal metabolism of monomeric and polymeric polyphenols from mango (Mangifera indica L.) bagasse under simulated conditions
- CitationCount for Gastroparesis: an evidence-based review for the bariatric and foregut surgeon