Global Citation Count RDF
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- CitationCount for Gait Biomarkers Classification by Combining Assembled Algorithms and Deep Learning: Results of a Local Study
- CitationCount for Gait in Parkinson's Disease
- CitationCount for Galactic Cosmic Ray increase associated with an interplanetary magnetic cloud observed by HAWC
- CitationCount for Galactic Gamma-Ray Diffuse Emission at TeV Energies with HAWC Data
- CitationCount for Galactic Gamma-Ray Diffuse Emission at TeV energies with HAWC Data
- CitationCount for Galactic Science with the Southern Wide-field Gamma-ray Observatory
- CitationCount for Gallbladder agenesis. Case report Agenesia de la vesícula biliar. Reporte de caso
- CitationCount for Gallstone lithotripsy with SpyGlass system through a cholecystoduodenal fistula in a patient with type IIIa Mirizzi syndrome Litotripsia de lito vesicular con SpyGlass a través de fístula colecistoduodenal en paciente con síndrome de Mirizzi tipo IIIa
- CitationCount for Galvanostatic electrodeposition of silver nanoparticles: Nucleation and growth studies
- CitationCount for Galvanostatic electrodeposition of silver nanoparticles: Nucleation and growth studies
- CitationCount for Galvanostatically Deposited PtNi Thin-Films as Electrocatalysts for the Hydrogen Evolution Reaction
- CitationCount for Gam-mate: Gamification Applied to an Undergrad Discrete Math Course
- CitationCount for Game theory-based cooperation for underwater acoustic sensor networks: Taxonomy, review, research challenges and directions
- CitationCount for Game-based Learning. A tool that Enhances the Collaborative Work: A Case study of Undergraduate Students
- CitationCount for Gameful Experience (GAMEX) for Students' Meaningful Learning
- CitationCount for Gamification and communication: An applied experience in a professional competencies development workshop
- CitationCount for Gamification and Experiential Learning in Chemistry: A Strategy for Understanding Oxidation-Reduction Reactions
- CitationCount for Gamification and remind app: An applied experience in a professional competencies development workshop
- CitationCount for Gamification and self-directed learning
- CitationCount for Gamification and self-directed learning
- CitationCount for Gamification and Simulation: Distance Education for Industrial Engineering Students
- CitationCount for Gamification as a strategy to increase motivation and engagement in higher education chemistry students
- CitationCount for Gamification as a Teaching Method to Improve Performance and Motivation in Tertiary Education during COVID-19: A Research Study from Mexico
- CitationCount for Gamification as Learning Scenario in Programming Course of Higher Education
- CitationCount for Gamification during Covid-19: Promoting active learning and motivation in higher education
- CitationCount for Gamification for the Development of Competencies in Tec21 Based on Mixed Reality
- CitationCount for Gamification in MOOCs: Engagement Application Test in Energy Sustainability Courses
- CitationCount for GAMIFICATION IN THE CLASSROOM AS A LEARNING METHOD IN PROJECT MANAGEMENT GAMIFICACIÓN EN EL AULA COMO MÉTODO DE APRENDIZAJE EN LA GESTIÓN DE PROYECTOS
- CitationCount for Gamification of Operational Tasks in Manufacturing: A Literature Review
- CitationCount for Gamification: a new key for enhancing engagement in MOOCs on energy?