Global Citation Count RDF
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- CitationCount for Using Gamification to Develop Self-Directed Learning
- CitationCount for Using Generative Artificial Intelligence Tools to Explain and Enhance Experiential Learning for Authentic Assessment
- CitationCount for Using He¿s Two-Scale Fractal Transform to Predict the Dynamic Response of Viscohyperelastic Elastomers with Fractal Damping
- CitationCount for Using High Hydrostatic Pressure Processing Come-Up Time as an Innovative Tool to Induce the Biosynthesis of Free and Bound Phenolics in Whole Carrots
- CitationCount for Using high hydrostatic pressures to retain the antioxidant compounds and to reduce the enzymatic activity of a pitaya¿pineapple (Stenocereus sp.¿Fragaria ananassa) beverage
- CitationCount for Using knowledge networks to support the student's learning initiative
- CitationCount for Using Lego Serious Play as an Educational Innovation for Modeling Solutions in Higher Education with a Gender and Human Rights Focus on Social Change
- CitationCount for Using mobile learning and research based learning to attract students into quantum information research
- CitationCount for Using Morphological-Linear Neural Network for Upper Limb Movement Intention Recognition from EEG Signals
- CitationCount for Using Process Maps to Analyze Researchers' productivity behavior
- CitationCount for Using RGBD cameras for classifying learning and teacher interaction through postural attitude
- CitationCount for Using robotics to enhance active learning in mathematics: A multi-scenario study
- CitationCount for Using Serious Games in Logistics Education
- CitationCount for Using simple models to describe the kinetics of growth, glucose consumption, and monoclonal antibody formation in naive and infliximab producer CHO cells
- CitationCount for Using Software Engineering Design Principles as Tools for Freshman Students Learning
- CitationCount for USING STATISTICAL CONTROL TECHNIQUES FOR IMPROVING EXCHANGE RATE PREDICTIVE MODELS
- CitationCount for Using statistical process monitoring to identify us business cycle change points and turning points
- CitationCount for Using Strategic Intelligence and Technology as building block for Educational Innovation: a conceptual framework towards the impact for outcome-based education
- CitationCount for Using supervised learning algorithms as a follow-up method in the search of gravitational waves from core-collapse supernovae
- CitationCount for Using the Energy Distribution as a Benchmarking among Models for Adiabatic Quantum Processing in the Protein Folding Problem
- CitationCount for Using the reactive/transport dispersive models to simulate a monolithic anion exchanger: Experimental parameter determination, simultaneous model evaluation, and validation
- CitationCount for Using the Test of Understanding of Vectors in an Algebra-Based Introductory Physics Course
- CitationCount for Using three-phase partitioning for the purification and recovery of antibodies from biological media
- CitationCount for Using virtual assistant for learning selected topics of Physics
- CitationCount for Using virtual labs to teach design and analysis of experiments
- CitationCount for Using Virtual Reality To Facilitate Teaching-Learning Of Technology Innovation Systems
- CitationCount for Using Virtual Reality to Improve Visualization and Comprehension Skills in a Multivariable Calculus Course
- CitationCount for Using Wearable Devices and Speech Data for Personalized Machine Learning in Early Detection of Mental Disorders: Protocol for a Participatory Research Study
- CitationCount for Using Web Assembly to Teach Code Generation in a Compiler Design Course
- CitationCount for Using yeast cultures to valorize tequila vinasse waste: An example of a circular bioeconomy approach in the agro-industrial sector